﻿using Sirenix.OdinInspector;
using System.ComponentModel;
using System.Reflection.Emit;
using UnityEngine;

namespace PickMeUp
{
    public static class GameDefines
    {
        /// <summary>
        /// 游戏状态
        /// </summary>
        public enum E_GameFSMState
        {
            InitializeState,
            LaunchState,
            GamingState,
        }

        /// <summary>
        /// 服务器版本
        /// </summary>
        public enum E_Versions
        {
            [LabelText("开发")] Develop,
            [LabelText("预发")] Pre,
            [LabelText("正式")] Release,
        }

        public enum E_TaskPlot
        {
            [LabelText("None")] None,
            [LabelText("救火任务剧情")] FireFight,
            [LabelText("护送川普任务剧情")] EscortTrump,
        }
    }
}
